RHINO AGM62 User Manual Page 8

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8
Selecting Squadron Pilots
At the start of the Campaign,
select Pilot cards based on the
experience levels of the Pilots
(Newbie through Veteran). You
can only select Aircraft that
have a Service Year range that
includes the Year of the
Campaign.
Record the Pilot Names, Skill Levels, XPs needed for
Promotion, and Cool on the Player Log Sheet.
Experience levels for a Short Campaign Squadron:
1 Newbie, 2 Green, 4 Average, and 1 Skilled.
Experience levels for a Medium Campaign Squadron:
1 Newbie, 2 Green, 5 Average, 1 Skilled, and 1 Veteran.
Experience levels for a Long Campaign Squadron:
1 Newbie, 2 Green, 6 Average, 2 Skilled, and 1 Veteran.
Example: I selected a Long Campaign Squadron for Iraq 1991. I
decided to only select F/A-18C Aircraft, I choose:
Newbie - Wolf
Green - Cowboy, Mustang
Average - Talon, Griffin, Bear, Blackhawk, Panther, Hunter
Skilled - Banzai, Lightning
Veteran - Wedge
Aircraft Quality
The F/A-18C is the baseline for Aircraft quality in the game.
Selecting an Aircraft with inferior abilities is compensated for
by giving you extra Special Option Points at the start of a
Campaign. Choosing a superior Aircraft will cost you SO
Points. The number of Special Option Points gained or spent
depends on the duration of the Campaign you choose.
Each A-7, AV-8B gives you:
4, 8, 12 SO Points during a Short, Medium, Long Campaign
Each F/A-18E or EA-18G costs you:
2, 4, 6 SO Points during a Short, Medium, Long Campaign
Each F/A-18F costs you:
4, 8, 12 SO Points during a Short, Medium, Long Campaign
Each F-35B/C costs you:
6, 12, 18 SO Points during a Short, Medium, Long Campaign
Example: If you place two A-7 Aircraft into your squadron, you
would start your Medium Campaign with +16 SO Points.
Pilot Promotion Priority
After you choose your Campaign length, you can use the Pilot
Priority Option. This allows you to immediately Promote one or
more of your Pilots to his next higher level. You can Promote a
Pilot more than once. Each Pilot Promotion for a Short
Campaign costs 6 SO, Medium costs 12 SO, and Long costs 18
SO.
Sequence of Play
Pre-Flight
Draw Target Card(s)
Select Target
Determine and Place Sites Present
Assign Pilots
Arm Aircraft
Target-Bound Flight
Draw Target-Bound Event Card
Place Aircraft
Determine and Place Bandits
Intel Air Defense Adjustment
Draw Over Target Event Card
Phoenix Missile Attacks
Place Turn Counter in Turn Box #1
Over Target Resolution (5 Times)
Jettison Decision
Fast Pilots Attack
Sites and Bandits Attack
One Pilot may Suppress
Pilot under Attack may use Evasion
Slow Pilots Attack
Aircraft Move and Adjust Altitude
Bandits Move
Advance Turn Counter
Home-Bound Flight
Draw Home-Bound Event Card
Roll for SAR results
Debriefing
Record Mission Outcome, Victory Points, Adjust Recon, Infra,
and Intel Counters
Add Target Card Stress to Pilots
Pilot Stress Recovery (all Pilots)
Record Pilot Experience and Stress
Pre-Flight
Draw Target Cards
Refer to the Recon Track on
the Campaign Map Sheet to
determine the maximum
number of Target cards you
may draw for the Day. The number shown to the right of the
counter (where the arrow is pointing) is the number of cards
you may choose to draw. Draw cards one at a time.
Example: Based on the Recon counter’s position in the sample
graphic, you can draw up to 3 Target cards.
Examine each of the Target cards and select one as the Target
of the mission. Place it in the Center Area of the Tactical
Display Sheet. Discard the other Target cards.
In the column for the current mission, on the Mission Log
below the “Target #” header, write the number of the Target
card you have chosen to attack.
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