RHINO AGM62 User Manual Page 22

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I arm my Aircraft as follows:
Teflon: AIM-54, AIM-54, AIM-7, AIM-7, AIM-9,
AIM-9, AIM-9
Banzai: AIM-7, AGM-88, AGM-88, Mk.20,
Mk.82, Mk.83
Pluto: AIM-9, AGM-88, Rockets, Mk.84
Blackhawk: AIM-7, AIM-7, ECM Pod, Mk.83, Mk.83
I record 2 SOs spent for the AIM-54s on my Campaign Log.
Flight Leader
Blackhawk is my highest skill level Pilot flying the mission, so
he is my Flight Leader.
I place Situational Awareness counters on my Aircraft cards.
Blackhawk receives 2 and Teflon receives 1.
My Aircraft are now ready to launch from the carrier.
Target-Bound
On the way to the Airfield, I draw the Target-Bound Event -
Charlie Foxtrot. I can only spend 4 Turns Over Target, and
each Pilot gains 1 Experience point. I record the point for each
of them on the Player Log.
I place Teflon and Banzai in the Eastern portion of the North
Stand-Off Area, and Pluto and Blackhawk in the Western
portion of the South Stand-Off Area. All start at High Altitude.
Once I approach the Airfield, enemy Bandits start appearing on
my radar screens. I draw 1 Bandit for each Approach Area and
1 for the Center Area. I draw an extra Bandit for the Center
Area due to this Target’s Improvement. I draw the following
Bandits:
North: MiG-21
South: No Bandit
East: MiG-29
West: No Bandit
Center: Mirage III and No Bandit
I remove the “No Bandit” counters and return them to the cup.
I draw Elusive Flight Path as my Over Target Event with the
result of No Adjustment.
Phoenix Missile Attacks
I get to declare AIM-54 Phoenix missile attacks. I will launch
two, one against the MiG-29 and one against the Mirage III.
AIM-54s need to roll a 6 or higher to Hit. Teflon gets +1, and
he gets +2 more against the Mirage III. Teflon rolls a 4 against
the MiG-29 and misses, and a 7 against the Mirage III. The
Mirage III is Destroyed.
Turn 1
At the start of each Turn
Over Target, I must draw
a Bandit counter for the
Center Area due to the
Target’s “1 Bandit”
notation. I draw a counter,
it is a MiG-21, and I place
it in the Center Area.
Here is what the Tactical
Display Sheet looks like
at this point.
My Fast Pilots begin the
attack. Teflon uses his 1
Situational Awareness
counter to act during the Fast step this turn. He fires 2 AIM-7s
at the MiG-29. He needs 5s to Hit, and rolls a 4 and 9,
Destroying the MiG. Banzai fires an AIM-7 at the MiG-21 up
North. He needs a 6 and rolls a 6, Destroying the MiG-21.
The Sites and Bandits then attack. The SA-10 randomly targets
Pluto. Banzai fires an AGM-88 and Suppresses it with a die roll
of a 5. The SA-2 randomly selects between Pluto and
Blackhawk, and targets Blackhawk. Blackhawk rolls a 9 for his
ECM Pod and negates the attack.
My Slow Pilot now gets to attack. Blackhawk uses 1 Situational
Awareness to allow Banzai to act during the step. Banzai fires
an AGM-88 and Destroys the SA-10. Pluto fires an AGM-88 at
the SA-8B and misses with a roll of a 2.
I now move my Aircraft. Teflon and Banzai move into the
central North Pre-Approach Area, and Pluto and Blackhawk
move into the central South Pre-Approach Area. They all dive
to Low Altitude.
The MiG-21 randomly moves toward Pluto.
Turn 2
I draw another Bandit
counter, and luckily it is a
No Bandit.
Here is the current
situation.
I do not make any Fast
attacks.
The SA-6 targets Banzai,
who evades. The SA-6
rolls a 1 and 4. Banzai
gains 2 Stress for Evading.
The SA-8B targets
Blackhawk. He rolls for
his ECM Pod and rolls a 3, failing. He Evades and the Site rolls
a 4 and 9. Blackhawk gains 1 Stress for Evading and 1 more
Stress from the Site Attack. The MiG-21 targets Pluto, who
Evades, and the Bandit rolls a 2 and 10. Pluto suffers 2 Stress
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