RHINO AGM62 User Manual Page 7

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7
Enemy Air Defenses
Place the cup with the Air Defense counters near the Tactical
Display Sheet.
Choose the duration of the Campaign
you will fly. There are three Campaign
durations (Short, Medium, and Long)
which specify the number of Days that
you will fly in the Campaign.
The Campaign duration also determines
the number of Special Option Points
that are available and the number of
Victory Points you must score for each
success level of the Campaign.
Example: If you fly an Iraq 1991 Campaign with a Medium
Duration, you will fly 6 Days, receive 45 initial SO Points, and
need 14 to 18 VPs to achieve a “Good” Campaign Evaluation.
Campaign Notes
Some Campaigns have a Notes
section that details special instructions
for the Campaign. If a note directs
you to “Remove” Site or Bandit
counters, do not include those
counters in your Air Defense cup.
Campaign Tracks
Campaign Tracks record damage
inflicted on the enemy’s strategic
resources by your squadron.
Place the Intel, Recon, and Infra
counters on the corresponding
words of the Campaign Tracks.
Read the result to the immediate
right of the counter.
Example: In the example graphic, the Recon counter is pointing
to a “3”, the Intel counter is pointing to “-1 Center Site”, and
the Infra counter is pointing to “-0 Hits”.
Recon (Reconnaissance)
This track represents the enemy’s ability to limit reconnaissance
efforts by the United States. As the enemy’s abilities are
damaged, it opens up more Target possibilities for your
squadron to choose from by increasing the number of Target
cards you may draw when selecting the Target for a mission.
This rating sets the upper limit on the number of cards you may
draw. You may choose to draw each card one at a time.
Example: If you already have several Improvement Target cards
lingering from previous missions, you may not want to draw
more Target cards and risk bringing more Improvement Target
cards into play.
Intel (Intelligence)
This track represents the enemy’s ability to determine which
Targets the United States may attack and to position defenses in
their vicinity. As the enemy’s intelligence abilities are damaged,
the number of Sites and Bandits placed to defend a Target is
reduced.
Infra (Infrastructure)
This track represents the damage you’ve inflicted to the
enemy’s energy, transportation, and organizational resources.
As their infrastructure suffers damage, the number of Hits
required to Destroy a Target is reduced. If the number of Hits
required to Destroy a Target is reduced below 1, treat it as
needing 1 Hit to Destroy.
The adjustment of Hits does not change the number of counters
that must be Destroyed during Objective missions.
Special Option Points
Each Campaign Map Sheet specifies
the number of Special Option Points
available. The SO Points given to a
Campaign are the total number
available throughout the entire Campaign.
You can purchase Special Weapons, Aircraft, or Priority
Options with your Special Option Points. The Special Weapons
are found on the Campaign Sheet. The Priority costs are found
on the Help Sheet. The Aircraft costs are found on the Aircraft
cards.
Each Campaign has its
own list of available
Standard Weapons and
Special Weapons. To
select a Special
Weapon, you must pay
Special Option Points
equal to its Weight Points. Standard Weapons do not have a
Special Option Point cost.
This is a per counter cost. Once you purchase a Special
Weapon, place it on an Aircraft. The Special Option Points used
to purchase Special Weapons are spent, even if the Special
Weapon is not expended during the mission.
Example: You must pay 2 Special Option Points for each GBU-
16 selected for a mission.
Player Log
Record your Campaign and Pilot
information on the Player Log.
The information recorded on the
Player Log is used to determine Pilot
Promotion, Special Option Points
expenditures, Target status, and
Campaign outcome. Record any
Optional rules purchased in the
Campaign Notes area. This Sheet
should be photocopied or downloaded from www.dvg.com.
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