21
Pods
Pods are not expended like other weapons. They remain with
the Aircraft throughout the mission and are always in effect.
ECM Pod: This is an electronic counter-measures
pod used to defend the Aircraft carrying it from
enemy attacks.
Special Rules: Each time the Aircraft is Attacked by a Site or
Bandit or when reacting to a Special Event Attack when
weapon counters can be expended to reduce the number of
Special Event Attacks., roll a die for the ECM Pod before
Suppressing or Evading. Negate the Attack on a roll of 6 or
higher. A Pilot whose Aircraft is equipped with an ECM Pod
only suffers 1 Stress when Evading (instead of 2). Each Aircraft
can only carry 1 ECM Pod.
Internal Guns
In addition to the munition
counters you load on the
aircraft, many aircraft are
equipped with guns.
Special Rules: In Air-to-Ground combat, Guns may be used to
Attack the Target or a Site in the same Area as the Aircraft. The
Aircraft must be at Low Altitude. A successful Attack will
inflict 1 Hit. Use the Pilot’s Air to Ground Skill to modify the
Attack. In Air-to-Air combat, Guns may be used to Attack
Bandits in the same Area as the Aircraft. When Attacking a
Bandit, the Aircraft may be at Low or High Altitude. Use the
Pilot’s Air to Air Skill to modify the Attack.
• Sample Mission
I’ve decided to play a Short Iraq 1991 Introductory Campaign.
My first choice is to fly as US Navy or Marine Corps I choose
the Navy. I begin by choosing my eight Pilots. In 1991, I can
choose from F/A-18Cs, F-14s, A-7s, A-6s, EA-6Bs, and E-2Cs.
Here are my selections...
F-14 Newbie Kermit
A-7 Green Pluto
A-6 Green Bug
F/A-18C Average Banzai
F/A-18C Average Wedge
F-14 Average Teflon
A-6 Average Dingo
F/A-18C Skilled Blackhawk
The campaign gives me 22 Special Option points. I gain 4 more
for selecting one A-7 to be part of my squadron (total of 26). I
spend 6 to Priority Promote Kermit to Green and I purchase the
Target Damage Option for 3. This leaves me with 17 SOs to
start the campaign.
Campaign Prep
I reference the Campaign sheet and remove all the SA-15 Site
counters from the mix and separate the Iraq 1991 Target cards.
Mission Prep
I can draw up to 3 Target cards for
my first mission. I draw them one
at a time. I draw Target #31 -
Weapon Factory. Not good, it is a
huge 7 plane mission and the
enemy gains an Improvement until
I Destroy it. I draw again and get
Target #1 - Minor Airfield.
Another Improvement! The enemy
also gets +1 to their Center Bandit
Target values.
I decide to stop drawing Targets
and attack the Minor Airfield.
Next, I determine the Sites
present. There will be 1 Site in
each Approach Area and 2 Sites
in the Center Area. I draw the
following Site counters:
North: SA-6
South: SA-8B
East: SA-7
West: SA-2
Center: SA-10, M1939
I choose 4 Aircraft to participate
in this mission. Each Aircraft has
a -1 Weight Point Penalty due to
the Target’s location on the
Campaign sheet.
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